Educational Games

Learning Well  Games by Edupress
Last One Standing Language
Last One Standing  Math / Math Mart Math Games
Time's Up Elaspsed Time Games
Last One Standing Science Games / Phonics Train Games

Learning Well has a large selection of mini-sized math games that take hardly any space but encourage a lot of learning. There are several different types, but all come in an almost cube-shaped box that is 4"H x 3.5"W x 2.75"D. Each box contains a set of 200 playing cards. Each game is $10.79 at the time of this writing (7-15-2011) Most current price and availability can be found by following the title link to the product page on our e-commerce site.

Unfortunately, these games do not meet postal requirements for media (book rate) mail, and must be shipped air (priority) or UPS. Postage rates for one game will vary from $10.08 East of the Mississippi River (Zone 8) to under $6.00 in most of California. If you buy more than one game, you get a better shipping value, since I can send from 2-9 games in a medium flat rate box, which would cost $11.00 at current postage rates (July 15, 2011). So the more you buy, the better postage deal per game you get. This will not show up in the shopping cart when you link through to the e-commerce site because it goes by item number, but I automatically lower the price to match your shipping zone or to account for using a flat rate box to package a consolidated shipment. Orders are processed by me, not by the site. If you are in doubt about the shipping price, place your order and then inquire about the exact shipping price in the comments section and ask me to hold the order until you have received my answer.

 

Last One Standing Games: These games make it fun and easy to review and practice basic subject  facts. Groups of only two to five students can play these self-checking games where they compete to identify the card in each round that does not have a match. The player holding that card at the end of the round wins that round. There are directions for two ways to play, including a way for one-on-one play. Each game has 200 cards and directions. Please check title links for current prices and postage rates.

Last One Standing Math Games

Last One Standing Language Games

 


Top10Ass.jpg (37742 bytes) TOP 10™ is actually the same cards in four different boxes. TOP 10™ cards are premium quality playing cards. A deck consists of 70 letter cards and two wild cards. Letter card distribution is eight Es, six As, six Is, six Os, and two of each remaining letter.

So what's different? Each title has a different group of ten games that have different starting ages. But the good news is that if you go to the manufactor's web site (address is on the box) you can see the rules for all forty games that are in all four boxes and play them all with just the one game that you buy.

Tongue Teasers includes ten of the simplest, yet most challenging, word games. In exciting, rapid-fire manner, you are often called upon to juggle a single letter according to its position within a word. In Heads, the letter must be at the front; in Betwixt, in the middle; and in Tails, at the end. Both fun and educational, Tongue Teasers develops awareness of nouns in It, verbs in It Does What, rhymes in Rhymes With, consonants in Oh Honey, and alliterations in Pied Piper. Feel the frenzy of letter dynamics in Word Whack and of word dynamics in Chain Reaction. For ages 7 and up. $8.96-D.

In the Lip Smackers package, the emphasis is on spatial relationships of letters. In Inners, Outers, Love Letters, and Doubles, you are asked to juggle two letters in forming words. You'll find Lip Smackers develops awareness of adjectives in Describe It, phonics in Sounds Like, syllables in Syllables, and definitions in What Am I. Additional phonemic awareness occurs in Long Short while anagram and spelling skills are tested in Word Slap. For ages 8 and up. $8.96-D

Head Spinners offers  the mentally taxing All Recall or the private solitude of Solve the Pyramid. Juggle two letters to make a word in Bacon Bits and three letters in Triples. For a change of pace, have fun playing Word Rummy and Spellbound, two anagram games that allow you to score by playing with poker chips. More excitement and learning possibilities are found in the descriptive Sticky Wicket and the poetic Rhyme Time. Put your phonemic and spelling skills to the test in Short Tiny and Chain Letters. $8.96-D

In Brain Busters you'll find two solitaires, Word Circles, and its especially tough counterpart, Word Squares. There are three word pokers in Word Draw, Word Stud, and Silent Partner. Enjoy lots more learning fun and mental gymnastics with Short Sentence, Chain Gang, and Initial Reaction. Anagram skills come to play in Scrambled Eggs. The game of Categories tests your knowledge on a wide variety of topics including history, geography, and the sciences. $8.96-D

 

4games.jpg (21771 bytes) Old Macdonald Counting Snap: Game consists of 48 cards, 4 each of 12 different pictures, ranging from one tractor to twelve mice. This is a Snap game with three variations which will allow children from preschool ages and up to play. Skills involve recognizing when two pictures are identical at the lowest level of play, to making the noise of each animal instead of shouting Snap! in the middle level, and shouting the correct number of animals on the card at the highest level. $2.53-B

Numbers Snap: Game consists of 48 cards, 4 each of each number from one to twelve. One one side of each card is an embroidered number, and on the other side is the number in word form. The main purpose of the game is to familiarize young children with the shapes and names of numbers. For ages three and up. $2.53-B

Animal Quartet: Can be played by three or more players three years old and up. Games consists of 32 playing cards which contain and animal and one of four color squares, one of which has an X in it. Players attempt to get four cards with the same picture in all four colors. They ask each other for the cards they need. Skills required to play are being able to observe and remember who has the cards you need. Playing also helps develop communication skills. The cards can also be used for sorting and color recognition. $2.53-B

Jolly Roger Arithmetic: This game for children old enough to be learning all four arithmetic operations up to 10 consists of 48 cards. Each has a arithmetic problem on one side and a picture containing the answer on the other. there are four variations of the game, two of which are Snap variations.   The other two are mildly pirate related, with ransoms to be paid. $2.53-B

 

MatchUp.jpg (16674 bytes)Match-Ups is a fun-filled memory game designed to challenge very young children. To play, just scramble the picture cards, picture-side down. Then try to find the matching pairs by turning cards over, two at a time  A fold-out mini-poster is included in each game, from which children can learn more about each pictured items. The boxes are a bit flimsy, and I can't promise that they will be perfect, but the palying pieces are very sturdy and should hold up well as they are used.

Dinosaurs Match-ups 3.59-D

Things That Go Match-ups 3.59-D

Dogs and Puppies Match-ups 3.59-D



 

 

Bible Theme Jumbo Card Games for ages 4-10. The jumbo size cards are easy for young hands to hold.and organize

    BblAuth.jpg (5533 bytes)Bible Authors: A cast of 12 Bible authors is brought to life with   48 beautifully illustrated cards --12 sets. Also contains a parent instruction card.which tells how to play the game and gives background information on all 12 Bible authors. 5.39-D.

   

 

 

 

BbOldMan.jpg (8003 bytes)Bible Old Man: A cast of 24 Bible characters is brought to life with  46 Bible character cards -- 23 pairs, 1 Methuselah (the Old Man), and one "extra" card. This game is designed to encourage problem solving skills and to develop number recognition. It is played like "Old Maid." The parent instruction card. tells how to play the game and gives the passage in Scripture  where the story of each Bible character in the deck can be found. 5.39-D.

   BblSup7s.jpg (6045 bytes) Bible Super Sevens: Number 1-11 are brightly illustrated with Bible story examples. Contains 44 colored story cards. No reading is required. This game is designed to encourage problem solving skills and to develop number and color recognition. It can also be used to teach the eleven Bible stories that are represented on each card. Game is similar to "Crazy Eights." The included parent instruction card has all the rules and details of play. 5.39-D.

 

 

    BblJonah.jpg (8496 bytes)Jonah, Go Fish!: Eleven brightly illustrated scenes bring to life the story of Jonah.   Contains 44 colored story cards and four "extra cards."  No reading is required.This game is designed to encourage problem solving skills and to develop number and color recognition. It can also be used to teach  the story of Jonah. It is played like "Go Fish." The parent instruction card.tells how to play the game  5.39-D.