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Math Games and Activities for Enrichment

MATH GAMES AND ENRICHMENT ACTIVITIES
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Learning Well Math Games from Edupress

Learning Well has a large selection of mini-sized math games that take hardly any space but encourage a lot of learning. There are several different types, but all come in an almost cube-shaped box that is 4"H x 3.5"W x 2.75"D. Each box contains a set of 200 playing cards. Each game is $10.79 at the time of this writing (7-15-2011) Most current price and availability can be found by following the title link to the product page on our e-commerce site. These games qualify for Title 1 funding.

 Unfortunately, these games do not meet postal requirements for media (book rate) mail, and must be shipped air (priority) or UPS. Postage rates for one game will vary from $10.08 East of the Mississippi River (Zone 8) to under $6.00 in most of California. If you buy more than one game, you get a better shipping value, since I can send from 2-9 games in a medium flat rate box, which would cost $11.15 at current postage rates (March 1, 2012). So the more you buy, the better postage deal per game you get. This will not show up in the shopping cart when you link through to the e-commerce site because it goes by item number, but I automatically lower the price to match your shipping zone or to account for using a flat rate box to package a consolidated shipment. Orders are processed by me, not by the site. If you are in doubt about the shipping price, place your order and then inquire about the exact shipping price in the comments section and ask me to hold the order until you have received my answer.

Here are the games:

Newest: Mathological Liar. This game is available for grades 2-6. Players will earn points for sloving math mysteries. In each round, the players will read about a crime that has been committed. Each player will also receive a suspect's alibi. The players need to determine if the math in the suspect's alibi is sound. If the math is correct, the suspect is innocent, but if it's incorrect, the suspect is guilty. Players need to use a number of grade-level math skills to solve the problems. Each game includes 50 math mysteries in the set of 200 cards. Directions are included. Games are for 2-4 players. $10.79

 Mathological Liar Grade 2 Mathological Liar Grade 2: Skills include Addition/Subtraction, Multiplication/Division; Odd/Even Numbers; Fractions; Cardinal Numbers; Ordinal Numbers; Number Combinations; Patterns; Sorting, Classifying, Ordering by Property; Measurement; Time; Geometric Shapes; 2- & 3-Dimensional Shapes; Shapes: Slides, Flips, Turns; Qualitative Change; Quantitative Change; Probability. BTH-5808

 Mathological Liar Grade 3 Mathological Liar Grade 3: Skills include Addition/Subtraction; Multiplication/Division; Fractions/Decimals; Numerical Patterns; Inverse Relationships; Estimating; 2- and 3-Dimensional Shapes; Subdividing Shapes; Shapes: Slides, Flips, Turns; Measurement; Unit Conversions; Area and Perimeter; Money; Time; Probability. BTH-5809

 Mathological Liar Grade 4 Mathological Liar Grade 4: Skills include Addition/Subtraction; Multiplication/Division; Fractions/Decimals/Percentages; Place Value: Base 10; Inverse Relationships; Estimating; 2- & 3-Dimensional Shapes; Shapes: Slides, Flips, Turns; Patterns; Measurement; Unit Conversions; Area and Perimeter; Money; Time; Negative Numbers; Probability; Factoring; Equivalent Representations. BTH-5810

 Mathological Liar Grade 5 Mathological Liar Grade 5: Skills include Addition/Subtraction; Multiplication/Division; Fractions/Decimals/Percentages; Place Value: Base 10; Inverse Relationships; Estimating; 2- and 3-Dimensional Shapes; Geometric Shapes; Lines, Line Segments, Rays; Line/Rotational Symmetry; Law of Distributivity; Unit Conversions; Measurement; Area and Perimeter; Equivalent Representations; Time; Negative Numbers; Probability; Variables; Factoring. BTH-5811

 Mathological Liar Grade 6 Mathological Liar Grade 6: Skills include Multiplication/Division; Fractions/Decimals/Percentages; Ratios; Prime/Composite Numbers; Prime Factorization; Place Value; Law of Distributivity; Commutative Property; Inverse Operation; Variables; Geometric Shapes; Angles; Measurement; Area and Perimeter; Unit Conversions; Data: Observation/Conjecture; Mean/Mode/Median; Probability. BTH-5812

Math Mart Games: Each game includes easy, average, and hard-level cards so that 2-8 students of different ability levels can play together. Each player can answer word problem questions using various grade-level math skills. The players compete to reach a predetermined amount of money. The harder a question is, the more money the player earns. Game comes in a cube-shaped box containing a set of 200 cards, as well as the directions.

Math Mart Game Grades 2-3 Math Mart for Grades 2-3: This game for grades 2-3 covers the four basic operations, as well as fractions, time, money, and graphing. BTH-5740.

 Math Mart Game Grades 4-5 Math Mart for Grades 4-5: Questions in this game cover Multiplication, division, fractions, decimals, algebra, geometry, and graphing. BTH-5741

Time's Up Elapsed Time Games: These easily adaptable games provide small-group practice for a key math skill. Players need to correctly answer elapsed time word problems and compete to earn a predetermined amount of time. The hard the questions are, the more minutes players earn for answering them correctly. Some questions are easy, some average, and some hard. To adapt for different skill levels, easy or hard cards can be removed. For 2-5 players.

 Time's Up Elapsed Time Game Grades 2-3 Time's Up Grades 2-3. BTH-5742

Time's Up Elapsed Time Game Grades 4-5 Time's Up Grades 4-5. BTH-5743

 

Last One Standing Games: These games make it fun and easy to review and practice basic math facts. Groups of only two to five students can play these self-checking games where they compete to identify the card in each round that does not have a match. The player holding that card at the end of the round wins that round. There are directions for two ways to play, including a way for one-on-one play. Each game has 200 cards and directions.

Money Monsters Money Counting Game  Money Monsters: The Money Counting Game for Grades 2+: In this game, students get practice counting coins and bills to $10.00. BTH-5744

 Time Flies: The Time Telling Game for Grades 2+ Time Flies: The Telling Time Game.  In this game, students read the times on their cards aloud to see if they match another player's time. The player without a match wins the round and collects the cards. For grades 2+ . BTH-5745.

Food Fight! The Fractions, Percents, and Decimals Game Food Fight! The Fractions, Percents, and Decimals Game:  In this game, students read their cards aloud to see if another player has a fraction, decimal, or percent wth the same value. The player without a match wins the round. For grades 3+. BTH-5746

 In this game, students figure out if the place value on their card matches that of another player's card. (Example: One player's card might read 5,462,900 and the other player's "The number with four hundred thousands.") The player without a match wins the round. For grades 3+ Outer Space: The Place Value Game:  In this game, students figure out if the place value on their card matches that of another player's card. (Example: One player's card might read 5,462,900 and the other player's "The number with four hundred thousands.") The player without a match wins the round. For grades 3+. BTH-5747 

Fishin' for Addition: The Addition Facts Game Fishin' for Addition: The Addition Facts Game: In this game, players figure out the answers to problems on their cards to see if they match another player's answer. This helps students practice their addition facts from 0-13. The player without a match wins the round. The one who wins the most rounds becomes The Big Tuna. For grades 2+. BTH-5748.

Subtraction Seashore: The Subtraction Facts Game Subtraction Seashore: The Subtraction Facts Game: Students practice their subtraction facts from 0-13 by figuring out  the answers on their cards to see if they match another player's answer. The player without a match wins the round and collects the cards. The player who wins the most rounds becomes The Sea Star. BTH-5749.

Multiplication Match: The Multiplication Facts Game Multiplication Match: The Multiplication Facts Game.  In this bestselling game, students practice their multiplication facts from 0-13 by figuring out the answers on their cards to see if they match another player's answer. The player without a match wins the round and collects the cards. The player who wins the most rounds becomes The Multiplication Champion. For grades 3+. BTH-5750.

Division Dogs: The Division Facts Game Division Dogs: The Division Facts Game:  In this game, students practice their division facts from 0-13 by figuring out the answers on their cards to see if they match another player's answer. The player without a match wins the round and collects the cards. The player who wins the most rounds becomes The Top Dog. For grades 3+. BTH-5751.

The Math Explorer: Games and Activities for Middle School Youth Groups by Pat Murphy, Lori Lambertson, Pearl Tesler, and the Exploratorium. Key Curriculum Press. 216 pages. Blackline masters. The Exploratorium, San Francisco's hands-on museum of science, art, and human perception, created these games, puzzles, and science experiments to help young people develop math skills while having fun. Youth groups and families have tested each activity to make sure in includes all needed information you'll need to help guide your group. Launch rockets, fly kites, play games, draw cartoons, and make things -- all while learning more about math! Punched for three-hole binder. BTH-734. $24.26-D

 

 

 

Binary Power: Insights, Activities, and Problem Solving Based on the Power of 2, by John Veltman. This book explores binary numbers and the powers of 2 and their applications, including binary patterns and codes in calculators, photocopiers, and spell-checkers. Using intriguing problems, activities, and games, students will investigate computer design and memory; study population and growth patterns; decipher the postal zip code system; examine number patterns and probability; and explore family trees and the ancestral paradox. Answer key included. 76 pages. For grades 5 and up. This book is designed for   independent student use, and is not reproducible, but neither does it require students to write in it.  BTH-68. OP, but I have some available.  Click title link to check availability. $9.95*.

 

Facts to 12: Multiplication and Division by Joellyn Cicciarelli and Sue Lewis. Creative Teaching Press, 2002. For grades 2-3. 96 pages with answers. This reproducible book is full of math puzzles, brainteasers, and games that help students practice multiplication and division facts. This is sure to liven up what is often a dull routine. Over 75 activities in all. Answers and quizzes are included.
 BTH-1582. $13.49-D

 

 

 

 

 

 

Gobble Up Math: Fun Activities to Complete and Eat for kids in grades K-3 by Sue Mogard and Ginny McDonnell. Illustrated by Kelly Kennedy. Learning Works, 1994. This book covers concepts such as patterns, sets, geometry, fractions, and estimation – all using healthy foods. Includes activities to teach the Food Guide Pyramid. Includes a bibliography. 136 pages. BTH-4714.
$13.49-D

 

 

 

 

 

Hands-On Math: Manipulative Activities for the Classroom, Grades K-1 by Virginia Johnson. Creative Teaching Press, Second Edition, 2006. This standards-based resource book contains over 200 hands-on activities that use commonly available materials to help reinforce math skills. The main section headings are Numbers and Operations (which include activities on sets and quantities, numbers and symbols, operations, fractions and place value, estimation and money); Algebra; Geometry; Measurement;  and Data Analysis and Probability. Included are bulletin board and learning center ideas, At the end of the book are reproducible forms and a list of related literature.144 pages. BTH-1712. Follow title link for current price.

 

 

 

Hands-On Math: Manipulative Activities in the Classroom, Grades 2-3 by Glenda Nugent. This resource book contains over 200 hands-on activities that use commonly available materials. The author believes that a teacher who is enthusiastic about hands-on learning holds the key to success in an activities-based math program.  The core of the book consists of 14 chapters, each of which has bulletin board ideas, a skills list, suggestions for a learning center, math journal ideas, and about 10-15 chapter activities for children to do. Chapter topics are Number Sense, Classifying and Sorting , Patterns,  Addition and  Subtraction, Fractions, Multiplication and Division, Geometry, Graphing, Estimation, Time, Measurement, Money, Logical Reasoning, and Probability. At the end of the book are Parent Letters, reproducibles, and a list of related literature. 240 pages. BTH-1713. Follow title link for current price.

 

 

 

 

I Have, Who Has? 38 Interactive Card Games, Math,  by Trisha Callella. Creative Teaching Press, 2007. The activities in these books consist of a series of question and answer cards. Students are actively engaged as each player answers a question and then asks the next one. When students reach the last card, they will find that it refers back to the first card. Requires minimal preparation but results in maximum participation and effort. 208 pages.

    I Have, Who Has? 38 Interactive Card Games, Math, Grades 1-2  BTH-3836. $19.79

    I Have, Who Has? 38 Interactive Card Games, Math, Grades 3-4 BTH-3837. $19.79

    I Have, Who Has? 38 Interactive Card Games, Math, Grades 3-4 BTH-3838. $19.79

CTO-2620.jpg (23830 bytes)Instant Math Games that Teach by Adela Garcia. Contains 38 fun-filled, skill-packed games which target and reinforce specific math strategies. They are intended to stimulate, challenge, and excite young minds. They have a variety of uses and can supplement or enrich any math curriculum. Each instant math game includes an exiting reproducible gameboard and  easy-to-follow game rules. Each game reinforces specific skills. Some games are for individuals, some for two people, and some are for more than two -- maybe even the whole class. The introduction contains lots of ideas for using the games. 104 pages. Answers included. For grades 2-5.   BTH-673. $12.59-D

 

 

 

knots_cvr.gif (11532 bytes)The Knots Puzzle Book: Looking at Knots in a Different Way...A Collection of Interesting Mathematical Ideas by Heather McLeay. This delightful book of 36 ingenious puzzles appeals to anyone who likes puzzles and is curious about concepts of a mathematical nature. It’s an easy-to-understand introduction to the theory of knots that opens up a rich and interesting set of ideas, investigations, and surprises. The puzzles move from basic to complex. Most can be solved by looking and thinking, but for some puzzles it’s helpful to have a length of real string or rope at hand. Spend just a few minutes with this book and you’ll find yourself drawn quickly into the fascinating geometry of knots! Puzzle solutions and a bibliography of related readings are included. BTH-480. $8.96-D Now out of print. Check availability by clicking title link.

 

 

Make it Your Way Math: Standards-Based Games and Activities You Can Customize by Keri King and Kari Sickman. Creative Teaching Press, 2002. For Grade K. 96 pages. This book provides you with lots of reproducible game boards, cards, activity pages, and ideas for customizing such games as Bingo, Dominoes, Fishy Bowls, Memory, The Race, Tic-Tac-Toe, and many, many more. Suggested games include standards correlations. Games are easy to prepare and help students practice such skills as number and coin recognition, patterning, addition, counting, number writing, subtraction, sorting, recognizing shapes, measuring, graphing, and problem solving. BTH-1585. $11.69-D

 

 

 

 

Mastermind® Mathematics: Logic, Strategies, and Proofs by Matthew Mitchell. Key Curriculum Press, 1999. Mathematics teachers have long used the game MASTERMIND to teach logic and deduction. Mathew Mitchell, an associate professor at the University of San Francisco Department of Learning and Instruction, makes the connections between game strategies and mathematics concepts such as problem-solving and proof strategies. As students use this book and play MASTERMIND, apply strategies such as establishing subgoals, making a chart, deductive reasoning, eliminating possibilities, pattern searching, and proof by contradiction. This book can be used full-time for a unit on deductive reasoning lasting several weeks, or a teacher can use single activities throughout the year as warm-ups or for enrichment. Math clubs can also make good use of this book. BTH-733. $7.16-D

 

Mastermind® Mathematics Set (book and game included).  This set consists of both the 102-page paperback book ( see above) and the boxed game made by Pressman. The book and game are appropriate for grades 9-adult. The game can be played by two players ages 8-adult. The object of the game is to break the other player's hidden code before he cracks yours. And you have only ten moves in which to do it. After each guess a codemaker will give you clues to help. The game includes the game console with built-in storage tray and code shield, 108 code pegs in 6 colors, 30 key pegs in two colors, and game instructions in English and Spanish. Great for home or school enrichment use! Priority shipping is $10.00 in U.S.A. BTH-3176. $21.15-D

 

Math Connections: Interactive Games for the Classroom by Dorothy VanderJagt. Incentive Publications, 2006. This book has 8 complete classroom games. Laminate the colored game cards and cut them out. Students will enjoy actively practicing standards-based skills. The games can be stored in manila folders or plastic portfolios -- there's even a label for the hold included, as well as an answer key and reproducible pages to introduce the math skills used in the games. Game topics include Multiplication and Division; The Language of Multiplication; Exponential Numbers; Place Value in Large Number; Estimation; Word Problems; Mental Computation; and Fractions. For the Middle Grades 5-8. 160 pages. BTH-3025. 1796-D

 

 

 

  Math Games and Activities from Around the World by Claudia Zaslavsky. Chicago Review Press, 1998. This useful book combines math, history, art, and world cultures and contains more than seventy math games, puzzles, and projects from all over the world. Kids ages 9 and up will use geometry to design game boards, probability to analyze outcomes of games of chance, and logical thinking to devise strategies for games. Some of the games in this book are Three-in-a-Row games such as 9 Men's Morris and Shisima; Mankala: Board Games of Transfer; other board games such as Mu Torere and Butterfly; games of chance such as Spin the Dreidel, Lu-lu, Igva-Ita,  Toma-Todo, and many Native American games. Puzzles include puzzles with numbers, including secret codes, magic squares, rice multiples, and more; puzzles without numbers such as Crossing the River, The Snake and the Swallow's Nestand more. There are an assortment of geometry activities using tangrams, the Yin-Yang symbol, the Olympic Games symbol, the Native American Dream Catcher, pyramids, architectural styles and buildings; designs and symmetry in masks, baskets, Pennsylvania Dutch Love Pattern, and Mon-Kiri Cutouts from Japan; and repeating patterns such as the Native American Covenant Belt, Yup'ik Eskimo Border Patterns, patchwork quilts, tessellations, and more. 146 pages. BTH-4036. $13.46-D

 

Math Magic: Slick Tricks with Numbers by Margaret Thomas. McGraw-Hill Children's Publishing, 1998. For grades 5-8. Reproducible, workbook size. This motivating book offers a break from the math class routine with its magic number tricks, activities and shortcuts -- all grounded in sound mathematics. The following concepts will be used to explain the tricks: even-odd; place value; factors and multiples; fraction-decimal equivalents; casting out nines; algebraic identities; and integer trees. Students will make predictions and describe patterns that rely on both oral and written responses, which will open the dialogue between students and their teachers as they explore the world of mathematics. 92 pages. Answers included.
BTH-3227.$8.93-B

 

 

 

  Math Snacks: Problem-Solving with Food Manipulatives by Eliza Anne Sorte. Teacher Created Resources, © 1999. Reprinted 2004. For primary grades. 144 pages. Reproducible for classroom use. This book provides teachers with activities which will introduce math concepts in ways that are inviting, fun, and challenging. Children get to manipulate items to solve problems and then  eat the manipulatives. 

The book includes 93 activities which reinforce the following areas: patterning, addition, subtraction, multiplication, division, fractions, measurement, geometry, money, time, graphing, and estimation.  Each activity lists the food items needed to complete it. The activities can be completed by individuals, groups, or the entire class. The worksheets provided for each problem also have space for students to  illustrate the problems and visualize ways to solve it. Students also write solution sentences and the number answer to the problem. There are more challenging activities at the bottom of each page that do not require food items to solve.

A section on Extensions. Tools and Incentives provides extension ideas, math manipulatives, and charts which students can use to help  solve the activity page problems. These will also be useful for students in activities outside of this book. Several incentive charts and student awards are also included. TCR-2323. $13.46-D Out of print. Supply limited to stock on hand.

 

 

 

MathWiz.gif (14946 bytes)Math Wizardry for Kids by Margaret Kenda and Phyllis Williams. More than 200 math puzzles, games, designs, diagrams, and projects turn numbers into exciting activities and challenges. Projects include making a number wheel for secret messages, setting up number triangles that perform mathematical wonders, calculating like a computer, planning a math party where you eat numbers and hunt for hidden treasure,  and much more. Includes index and a glossary of terms, math signs, and symbols. For ages 8-12.  Paperback / 336 Pages / Plastic Comb Binding. Cat #. BAR-18095. $12.56-D

 

 

ccov131.gif (9461 bytes) Nim: Serious Math with a Simple Game, by Christopher M. Freeman. Produced by Dandy Lion Publications.
Nim is a simple game, but winning consistently requires logic and mathematical analysis. Exploring the many variations of the game and the strategies for winning presents opportunities to explore several fields of math from an inductive approach. Over twenty variations are presented with simple, attractive game rules for students and detailed explanations for teachers. All you need is this text and a pile of paper clips for a year's worth of educational fun.
61 pages. Reproducible for classroom use. For grades 5-8. BTH-663 $10.76-D Out of Print. Supplies limited to stock on hand. Check availability by clicking title link.

 

ccov135.gif (23967 bytes)Piece of Pi: Wit-Sharpening, Brain-Bruising, Number Crunching Activities with Pi by Naila Bokhari. Discover the number that has intrigued mathematicians for centuries. Learn all the different ways pi has been calculated through the ages, use pi to figure your hat size, perform experiments, relate pi to the alphabet. These fascinating activities offer a complete overview of this important number. Includes detailed lesson plans and reproducible student worksheets. For grades 6-8. 48 pages. Features time line and eye-catching graphics. Cat. BTH-662. $9.86-D

 

 

 

Thought Provokers and More Thought Provokers. tht_prov.gif (13091 bytes) For grades 9-12. Follow link for current pricing.

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